A turn-based farm and shop game. Each day is one turn: spend game coins on seeds and plant them, tap "Next day" and every crop grows one day older, then harvest what is ripe into your basket. Animal customers wait at your market stand with orders such as "2 carrots and 1 tomato". Deliver a whole order and they pay about half again the normal price; crops nobody wants can be sold at the normal price in the Sell crate.
The fun is in planning and trade-offs. Carrots are ready in 1 day but earn a little; pumpkins take 4 days but are worth a lot. Do you spend your coins on seeds now, or save for a new field, a bigger stand, or a sprinkler that makes crops grow faster? Each level asks you to save a number of coins, and fewer days means more stars.
There are 8 levels. You start with a small carrot patch, then tomatoes, corn, strawberries, pumpkins and shop upgrades join one level at a time. Customer orders are different every time, so you can replay a level and try to finish in fewer days. The coins are pretend game coins only: there is nothing to buy for real, and no lucky draws or random prizes.
How to play
- Tap "Play!", or choose a level from "Levels". The coin box at the top shows how many coins you have and the goal.
- Tap an empty field and choose a seed. Each crop shows its seed price, how many days it takes and what it sells for. Seeds you cannot pay for yet look faded.
- Tap "Next day" to sleep, and every crop grows one day (the little dots under a field count the days). Ripe crops glow: tap one to put it in your basket. Ripe crops never spoil, and customers always wait for you.
- When you have everything a customer wants, their card turns green with a tick. Tap them to deliver and get coins. Crops nobody wants can be sold at the normal price with "Sell".
- Spend saved coins in the "Shop" on a new field (from level 3 also a bigger stand, and from level 5 a sprinkler). A bigger farm earns faster. Save the goal coins to finish the level; fewer days means more stars.
- Not sure what to do next? Tap "Hint": the little chick tells you and makes the right spot glow. If you ever run out of coins with empty fields and an empty basket, Granny Sheep brings free carrot seeds.
Controls
- Phone / tablet: tap an empty field to pick a seed, tap a glowing ripe crop to harvest it, and tap a ready customer to deliver. The buttons at the bottom open the Shop, the Sell crate, a Hint and the Next day.
- Mouse: click, just like tapping.
- Keyboard: number keys 1–6 tap the matching field (1–5 pick a seed in the seed list); Q, W, E deliver to customers 1–3; N, Enter or Space for the next day; S opens the Shop; X opens the Sell crate; H for a hint; Esc closes a window or goes back to the levels. Tab and Enter work too.
For parents
- Designed for ages 6–12. The first levels have only one or two crops, so younger children can jump right in. Later levels ask players to compare days, seed cost and selling price, decide what to plant first and when to invest in upgrades: good practice in planning, simple adding and subtracting, and the idea of spending now to earn more later.
- No timers, no day limit, and no way to go broke or fail. Ripe crops never spoil and customers never leave; if the coins run out with nothing growing, a kind neighbour brings free seeds. Stars depend only on the number of days, and any level can be replayed. Hints are unlimited.
- The coins are pretend game coins with no link to real money or purchases, and there are no lucky draws, loot boxes or random rewards. No chat, in-app purchases, ads or outbound links, and nothing to type in. Stars and sound settings are stored only in this device's browser; music and sound effects can be turned off separately.