A one-stroke path puzzle. The garden is full of flower buds, and the bee starts at its hive. Draw a single path with your finger that takes the bee to every flower exactly once. Each flower blooms as the bee arrives, and the level is done when the whole garden is in bloom.
There are 5 gardens and 30 levels. They start on a tiny 3×3 meadow, then add rocks the bee must go around, then numbered flowers that must be visited in order (1, 2, 3…), and finish with big 7×6 gardens. Every level is generated by code and checked to be solvable, and later levels are picked to have fewer possible solutions, so they need more planning.
After the 30 levels, Random Garden offers Easy, Medium and Hard boards that are new every time, so there is always another puzzle.
How to play
- Tap "Play!", or choose a level from "Levels".
- Press on the bee and drag to the square above, below, left or right to draw where it goes. No diagonal moves, and the bee can't walk on rocks.
- Visit every flower, and each one only once. Numbered flowers must be visited in order: 1, 2, 3…
- Mistakes are fine: drag back to undo steps, or use Undo and Restart. Stuck? Tap Hint and the next square to visit glows. If the current path can no longer work, the hint shows which flower to start again from.
- When every flower is in bloom, the level is done and the next one opens.
Controls
- Phone / tablet: press on the bee and drag from square to square to draw the path; drag backwards to take steps back. You can also tap the next flower one at a time, or tap a flower you already visited to go back to it.
- Mouse: hold the button and drag to draw, or click one square at a time.
- Keyboard: arrow keys or W / A / S / D move the bee (moving back undoes a step); Z or Backspace to undo; R to restart; H for a hint; Esc for the level list.
For parents
- Designed for ages 6–12: it builds spatial reasoning, planning ahead, and the habit of backing up to try another way. The first levels are quick to pick up, and the big late gardens make grown-ups think too.
- No timers, no move limits and no failure screen. When a path gets stuck, the game gently says how many flowers are left and suggests going back a little. Hints are unlimited and cost nothing.
- No chat, in-app purchases, ads or outbound links, and nothing to type in. Progress and sound settings are stored only in this device's browser; music and sound effects can be turned off separately.