Beat Blossom

A four-lane rhythm game: tap, hold and flick to original music and make every bud bloom!

▶ Play

In a garden at night, buds fall down four lanes towards the flowerpots below. When the beat arrives, press that lane: tap for a plain bud, keep holding to the end for a bud on a vine, press and swipe up for a bud with a golden ring and an arrow, and use two fingers for two buds joined by a line. The better your timing, the bigger the flower that opens.

There are 6 original songs from 92 to 138 BPM, each with three difficulties: Sprout, Bloom and Full Bloom. "Random Song" also makes a brand-new tune and chart every time. All the music is synthesised live with WebAudio; there are no recordings at all.

Charts are built from each song's melody: when the tune goes up, the buds move to lanes further right; long notes become holds and phrase endings become flicks. So while you play, your fingers are really "playing" the song.

How to play

  1. Press "Play" to open the song list, choose a song and a difficulty (Sprout is slowest with the fewest notes; Full Bloom is fastest and has taps to make while holding), then press "Start". The first time, a short how-to card appears.
  2. The first two bars are a count-in, with four dots marking the beats. When a bud reaches the white line at the bottom, press its lane: tap, hold until the end of the vine, or press and swipe up.
  3. Each press is judged Perfect, Great, Good or Miss, and Great and Good also tell you whether you were early or late. A miss only resets your combo: the song always plays to the end.
  4. Tapping a flick bud without swiping counts as Good; letting go of a hold too early counts its end as a Miss.
  5. After the song you get a score, a grade from S to D and 1 to 3 flowers. If it feels too fast, switch on "Speed 75%" to practise (practice runs are not saved as records).

Controls

For parents

Last updated:

You might also like